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Nel Mendoza - Technical Animator
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Lightning Wanderer
June 2020 - August 2020

Summary

Lightning Wanderer is a top-down twin stick action prototype where you play as a vagrant android defeating enemies by dashing through them.

The prototype served to learn modelling and animation pipelines for an action-genre game. A key focus was animation iteration in response to re-timing of enemy attacks.
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Highlights:
  • Top-down, Action
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  • ​3 month project, team of 2, in Unreal Engine 4
 
  • Modeling, rigging, animation done in Maya. Textured in Substance Painter
  
  • Modeled, textured 4 hard surface characters with a rusted metal aesthetic

  • Rigged & animated 4 creatures with focus on snappy animation​​
Modelling
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Wanderer Final Render
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Wanderer Initial Concept

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Wanderer Wireframe

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Rolling Scavenger Final Render
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Rolling Scavenger Initial Concept

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Rolling Scavenger Wireframe

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Scrapper Unit Final Render
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Scrapper Unit Initial Concept

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Scrapper Unit Wireframe

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Energy Turret Final Render
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Energy Turret Initial Concept

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Energy Turret Wireframe
Sketchfab



Wanderer - Player Overview
Scrapper Unit - Enemy Overview
Energy Turret - Enemy Overview
Rolling Scavenger - Enemy Overview
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  • Home
  • Animation
    • Hitstop Animation System
    • Pea Knight MMO Animation >
      • Witch Pea - Player
      • PVP Peas - Enemy
    • Animation Shorts >
      • Concord's Morning
      • Servbot Curry Time
    • Leyline Knights Animation >
      • Elizabeth - Player
      • Qinu - Boss
      • Great Tree Guardian - Final Boss
      • Dagger Aspect - Enemy
      • Spirit Aspect - Enemy
      • Staff Aspect - Enemy
      • Shield Aspect - Enemy
      • Spear Aspect - Enemy
  • Projects
    • Handball for Plants!
    • Maya Game Asset Validator
    • VR Haptic Glovebox
    • Pea Knight MMO
    • Leyline Knights
  • About & Contact