Triangle Strategy, a tactics game developed by Artdink and Square Enix, is the rare game where I immediately wanted to replay to see what content I had missed. It was such a smooth tactics RPG and I was so excited in talking with others about what different story choices we made.
Combat scenarios are presented like puzzles more than a level curve to beat. Through use of a curated experience curve the maps keep a constant forward pace where you're never stuck on a map too long but can't trivialize a map. Triangle Strategy is, honestly, the main inspiration for this blog. It's a game I feel synergizes the spirit of high momentum fail-forward tabletop games, tactics game design loop, and branching storytelling experiments of the recent years. So I'm gonna do a series of posts on the game! Today we're gonna cover an overview and lengthy dive into combat.
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AboutTriangles, Tactics, and Tabletop, Kupo! is a blog discussing thoughts on tactics games and tabletop rpgs I've played. Archives
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